Blog
June 22, 2026 11:45 am
Welcome to Moose News where you’ll get more in depth information about the game as I am getting it ready for release. Today I will describe the merge mechanic in Moose Builders.
Everything (with a few exceptions) in the game can be merged by...
Keep reading
January 7, 2021 3:58 pm
Now it was time to get the lane markings to look better at a distance.
As I showed and explained in an earlier blog post there were quite severe aliasing issues with the lane markings
that were rendered from the pixel shader. To solve this...
Keep reading
January 7, 2021 3:58 pm
I changed the lane markings to be drawn by a pixel shader instead of separate vertices.
This ended up looking a bit better, but it had some aliasing issues as can
be seen in the video clip below, but this...
Keep reading
January 4, 2021 2:04 pm
During the Autumn of 2019 I started working on the actual game project.
Most of the time was spent trying to learn and understand DirectX 11,
I probably had to understand it a bit more than most have to when...
Keep reading
December 27, 2020 6:01 pm
This blog will cover the development of a game I’m making in x86_64 assembly.
In this post I will explain the game idea and why I choose to make it in assembly.
The game idea is based on Cities Skylines...
Keep reading