Lingonberry and leaf in the shape of semicolon

Lingon Studios


Making a 3d, game in assembly September and October 2020

Now it was time to get the lane markings to look better at a distance. As I showed and explained in an earlier blog post there were quite severe aliasing issues with the lane markings that were rendered from the pixel shader. To solve this...

Keep reading

Making a 3d, game in assembly Spring and Summer 2020

I changed the lane markings to be drawn by a pixel shader instead of separate vertices. This ended up looking a bit better, but it had some aliasing issues as can be seen in the video clip below, but this...

Keep reading

Making a 3d game in assembly Autumn and Winter 2019

During the Autumn of 2019 I started working on the actual game project. Most of the time was spent trying to learn and understand DirectX 11, I probably had to understand it a bit more than most have to when...

Keep reading

Making a 3d game in assembly, introduction

This blog will cover the development of a game I’m making in x86_64 assembly. In this post I will explain the game idea and why I choose to make it in assembly. The game idea is based on Cities Skylines...

Keep reading